Wednesday, October 6, 2010

MMO Developer Interview

Russell found this on the WW forums from someone that interviewed the head developer at the Grand Masquerade.  I thought that you all might like to read it too, if you're interested in the World of Darkness MMO that is coming out in a few years.

Direct MMO Stuff:

- the game has been in development for approximately 3 years.

- This has been slowed by keeping up with EVE

- Preparing to develop 'Carbon technology' framework for what should provide state-of-the-art character customizations, unlike any seen in any game before, for the MMO.

- They are particularly psyched about the customization framework. They claim they have in fact, hired a fashion consultant, to help make the system more realistic and stylish.

- Another 1.5 years has been spent preparing the actual gameplay

- They have increased their staff by 6 times the previous head count

- They've put 629K man-hours into this MMO -- so far.

Regarding Coffee House, Sandbox and Themeparks that we've discussed on the forum, Burgermeister writes; "From what they said, these three spheres should be closely tied and interconnected together, essentially running the economy of blood in the game. "

The four overall themes they intended to have in the game are:

- Mystery

- Romance

- Power

- Danger

"For concrete facts, we learned that the game will be ready, by earliest, 2012. The game will be based on Vampire: the Masquerade. Specifically, in the initial release of the game, there will only be vampires as supernatural, playable characters. There will however, be elements from Werewolf, Changeling, etc., likely in the form of environmental content, and NPCs."

-One of their criterias for success is to make the game as accessible as possible. Specifically they want to get women involved in the game, as well as casual players. Also, they want to maximize the amount of human interaction that happens in the game.

-They confirmed that the game will not be combat intensive (unless you choose as such). Knowing, influencing the correct people is arguably more important than being the biggest brawler.

-They will not be catering to immaturity in the game, however, they would like to see these types of offenses policed by players, rather than in-game mechanics.

"I personally offered up one of the board's suggestions of Permanent Death as a solution to controlling an otherwise glut of Kindred population within any one area. This was one of the suggestions that got applause from the audience. I also couldn't help but notice two of the content developers smirking -- I think permanent death is a serious possibility in the MMO. A lot of other fans made the same or similar suggestions. This remark also drew out a comment from the panel, suggesting that the game world would consist of one server rather than multiple servers, after someone else suggested that some servers offer this permanent death option while others did not. (His response "Servers? What servers?") "

-They confirmed that factions and territories will almost certainly be a big part of the game.

-They confirmed that the game will definitely contain gay clubs. This is an excellent angle to cater to the gay and lesbian audience.

-They again, did confirm, that starting off there would only be Vampires, but one of the other developers also confirmed that there would be playable human classes -- although nothing specific. I only can assume he means the likes of ghouls and hunters.

-The game will be fully PvP, i.e. there may be Elysium areas, but nothing like the flagging system, as seen in PvE WoW servers.

-In regards to the development cycles, some disciplines simply will not be included because they are way too complicate to implement well -- specifically, Temporis.

1 comment:

  1. Here's the video link for the trailer:

    Thanks Russell for sharing all of this information!